Dumpster is modeled and textured, doing the previz on the back alley as we speak. It's actually a simple set; I'm using lots of wonky building lines to really throw the perspective like I drew it in my storyboard/animatic.
Updated renders... working from Monty computers is so much more efficient than working from home only because they have a much better version of photoshop than I do, plus a Cintiq to draw on.