Tuesday, August 18, 2009

Rig fail


Now is a tumultuous time of troubleshooting (and, apparently, alliteration). I hate this portion of production because it's so counterproductive; you don't ever achieve anything, you barely have anything to show for your hours and hours of tinkering. Modeling, animating, texturing and lighting all have visible resolutions, you can see progress. But the troubleshooting/fix stage is barely visible because its all behind the scenes.

So that 4-7 hours I spent fixing my rig? Invisible. The hours of light and texture tweaking I'm about do embark upon? Barely visible. The endless days of render tests and surface scatter correction? Hardly noticeable.

Thus... I trudge. Oy.

1 comment:

  1. Don't worry. I promise to keep you well fed during this arduous ordeal. Noms away!